Apr 28, 2006, 12:24 AM // 00:24
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by hidden_agenda
The henchmen spoke! Yes, while traveling through Tears of the Fallen, Little Thom mentioned: "Must get good fishing here. Look at that monster off shore." While walking along the beach, Claude said "I don't understand sand."
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No kidding? Seriously awesome. I must investigate...
Quote:
Originally Posted by hidden_agenda
Minor Pet Peeve: the pseudo-chinese characters in Cantha -- please those characters look like they belong on the take-out containers from a cheap Americanized Chinese restaurant. I don't mind them not being correct Chinese character, but could we at least get the brush-strokes right? [okay, okay, I said it's a pet peeve...]
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Duh... They're Canthan characters. You don't see me complaining because Tyrian runes look a lot like futhark, do you?
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Apr 28, 2006, 01:13 AM // 01:13
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#22
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Frost Gate Guardian
Join Date: Mar 2006
Location: UK
Guild: UH - UNHOLY
Profession: N/
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cant say theres anything i dont like, i like the look of the new enemies, the new armors, everything. and the range of henchies really helps out too.
ps.. i do think the guardian hench is rather full of himself tho
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Apr 28, 2006, 04:46 AM // 04:46
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#23
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Lots to like:
-- the new mesmer head/hair choices and starting armor (va-va-voom!)
-- the female ritualist is fantastic. During the preview event, I only tried an assassin. Today, I started a ritualist. I *love* the spell/combat moves. Talk about a spaz, but a loveable one. Definitely a keeper. Even got her a tengu mask
-- the conversation boxes, so I don't have to squint at chat when an NPC is speaking
-- the starter quests for the different professions are more interesting than the ones in Tyria, IMO
-- new pets!
Just a sample--overall, I'm really enjoying the new areas.
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Apr 28, 2006, 05:35 AM // 05:35
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#24
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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.. if there was one thing I disliked in Prophecies, it was the fact that I felt little weight as regard to the story. It was bad, to say it in one word. In more than one word, though, it felt rushed, chopped together from different ideas (and it was, for those familiar with Ascalon prior to launch), and altogether amateuristic.
Factions, though.
INVOLVED is the one word to describe how I feel.
DEPTH, too, works.
The quests.
The stories.
The map.
Hell, the NPCs.
I love it.
<3s for Anet.
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Apr 28, 2006, 05:44 AM // 05:44
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#25
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Frost Gate Guardian
Join Date: Nov 2005
Location: Midgar - Sector 7
Guild: Star Scar Reunion [VII]
Profession: N/Me
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'Nuff said.
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Apr 28, 2006, 07:56 AM // 07:56
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#26
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I like that the sections flow together better. In Prophecies it was fairly obvious (even before adding the level/class above everyones head) if you were in an explorable area or outpost/town type map. I wondered why they even bothered putting that in the first splash text, there is little "feel" difference between them.
Now, especially in the area where your Tyrian character comes over, you can't really tell for many areas. I like that quests and such are given from there and they are "first class citizens" - the only difference being if you can map to them or not (well, outpost/town still do not have red objects, but that doesn't change the feel of the area).
To me, this makes the world feel more real. Yes, there are still signs (especially from the world map), but from the first/third person aspect you just zoned through a portal, no real idea if you will meet a enemy or not. I like that a lot.
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Apr 28, 2006, 08:38 AM // 08:38
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#27
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Wow, what do I really like?
-That "kid at Christmas" feeling. Always something new to see!
-The new textures. I love the way fabric looks. If you look up in one of the new guild halls, there's these pieces of irridescent fabric that are just amazing.
-The scenery (duh)
-Training - it seems like a lot more is taught by the NPCs, I noticed a lot of things that were pain points for me to learn were now part of training.
-The new way NPCs work; not just the banter, but the cool pictures and dialog that comes with it sometimes.
Ditto the stuff about Mesmer choices; it's the first thing I created, and I loved her starting outfit and the next bit of armor I got for her.
It's absolutely gorgeous, all of it.
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Apr 28, 2006, 08:55 AM // 08:55
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#28
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Wilds Pathfinder
Join Date: Feb 2006
Profession: W/
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Female Ritualist's for sure
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Apr 28, 2006, 09:02 AM // 09:02
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#29
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Academy Page
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I really like the shock henchman..Mr. Interrupt..he rocks!...also the tengu henchie. The new skills..some of them are pretty good. I don't like certain areas of the map, way too much going on. I'm claustrophobic..(and for as much as it may sound weird, and it hasn't ever happened before with a game)...one place in particular, has made me agitated. I find there are too many npcs in some areas as well...it makes it somewhat difficult when you're looking for a specific one...not to mention the henchies like to get stuck on them. All in all though, so far I think it's pretty good.
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Apr 28, 2006, 09:26 AM // 09:26
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by Studio Ghibli
.. if there was one thing I disliked in Prophecies, it was the fact that I felt little weight as regard to the story. It was bad, to say it in one word. In more than one word, though, it felt rushed, chopped together from different ideas (and it was, for those familiar with Ascalon prior to launch), and altogether amateuristic.
Factions, though.
INVOLVED is the one word to describe how I feel.
DEPTH, too, works.
The quests.
The stories.
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Agreed, although I've only played through the first couple of quests and missions. The dialogue and story writing seems to be a lot better than the 8th-standard prose from Prophecies. Even the voice-acting seems better. I was mildly (pleasantly) surprised by one of the starting Assassin quests. Now, if only the game actually gave us the ability to choose from multiple viable courses of action, each with different consequences...
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